The player can move around and look up, down, left, or right. The game switches to a third-person perspective during vehicle use for pilots and mounted gun operators; passengers maintain a first-person view.
The player character is equipped with an energy shield which nullifies damage from weapons fire and forceful impacts.
The shield's charge appears as a blue bar in the corner of the game's heads-up display, and it automatically recharges if no damage is sustained for a brief period. Health can be replenished through the collection of health packs scattered around the game's levels. Halo 's arsenal consists of weapons from science fiction.
The game has been praised for giving each weapon a unique purpose, thus making each useful in different scenarios.
In contrast to the large weapon inventories of contemporary FPS games, Halo players may carry only two weapons at once, calling for strategy when managing firearms.
Halo departs from traditional FPS conventions by not forcing the player character to holster its firearm before deploying grenades or melee-range blunt instruments; instead, both attacks can be utilized while a gun is still equipped, supplanting or supplementing small-arms fire.
The game's main enemy force is the Covenant, a group of alien species allied by belief in a common religion. Their forces include Elites, fierce warriors protected by recharging energy shields similar to the player's own; Grunts, which are short, cowardly creatures who are usually led by Elites in battle, and often flee in terror instead of fighting in the absence of a leading Elite; Jackals, originally space pirates, who wear a highly durable energy shield on one arm and a form of handgun on the other; and Hunters, large, powerful creatures composed of small worm-like colonies with thick armor plates that cover the majority of their bodies and a large assault cannon that fires explosive rounds of green plasma.
Sentinels are able to hover around in enclosed spaces and produce an energy shield when under attack. They lack durability, but use powerful laser beam weapons and are immune to infection by the Flood.
The artificial intelligence in Halo has been favorably received. A split screen mode allows two players to cooperatively play through Halo ' s campaign. Although the Xbox version of Halo lacks official support for online multiplayer play, third-party packet tunneling software provide unofficial ways around this limitation.
Halo: Combat Evolved takes place in a 26th-century science fiction setting. Faster-than-light travel called slipspace [30] : 3 allows the human race to colonize planets other than Earth. The planet Reach serves as an interstellar hub of scientific and military activity. More than twenty years before the beginning of the game, a technologically advanced collective of alien races called the Covenant begin a holy war against humanity, declaring them an affront to their gods.
Humanity's military experiences a series of crushing defeats; although the Spartans are effective against the Covenant, they are too few in number to turn the tide. In , Covenant forces attack Reach and destroy the colony. The ship initiates a jump to slipspace, hoping to lead the enemy away from Earth. The game begins as Pillar of Autumn exits slipspace and discovers a large alien ringworld of unknown origin.
The Covenant pursue Autumn and heavily damage the ship. Autumn ' s captain Jacob Keyes entrusts the ship's artificial intelligence AI Cortana to the Master Chief to prevent the Covenant from discovering the location of Earth. Chief, Cortana, and the ship's surviving crew escape to the ringworld's surface while Keyes crash-lands the ship on the ring. On the ground, Master Chief and Cortana rescue other survivors. Learning Keyes has been captured by the Covenant, Master Chief infiltrates the Covenant cruiser Truth and Reconciliation to rescue him.
Keyes reveals that the Covenant call the ringworld 'Halo', and they believe it to be a weapon. Intent on stopping the Covenant from using Halo, Master Chief and Cortana fight their way to the ring's control room. Cortana enters Halo's computer systems.
She sends Master Chief on an urgent mission to find and stop Keyes, who was looking for a weapons cache. Reaching the captain's last location, Master Chief encounters a new enemy, a parasite that assimilates human and Covenant alike called the Flood. After Master Chief retrieves the ring's activation index and prepares to use it, Cortana reappears.
She has discovered that Halo is designed to wipe the galaxy of the sentient life that the Flood use as hosts, thus starving and destroying the parasite. Defying Guilty Spark, who sends his robotic Sentinels to stop them, Master Chief and Cortana decide to destroy Halo to prevent its activation or the escape of the Flood.
Retrieving the codes from the captain's remains, Master Chief returns to Autumn , but the self-destruct sequence is stopped by Guilty Spark. Master Chief and Cortana manually destabilize the ship's reactors instead, narrowly escaping the blast in another ship.
In a post-credits scene, Guilty Spark is shown to have survived Halo's destruction. In , Bungie was a game development team of roughly 15 people working out of offices in south Chicago, Illinois.
While the studio worked on Myth II: Soulblighter , a small group—initially just three people [31] : 7'02' ' —7'05' ' —began work on a side project, originally envisioned as a science-fiction-based, real-time strategy game RTS with a strong focus on realistic physics simulations and three-dimensional terrain.
In an effort to develop new ways of controlling units, Bungie added a mode that attached the game camera to individual units' perspectives. The vantage point continually got closer to the units as the developers realized it would be much more fun to experience the gameplay and drive the vehicles themselves than have the computer do it. By mid the game had morphed into a third-person shooter.
Only days before the Macworld announcement, Blam! Though some did not like the name—likening it to something religious or a women's shampoo—designer Marcus Lehto said, 'it described enough about what our intent was for this universe in a way that created this sense of mystery. The story premise at this point involved a human transport starship that crash-lands on a mysterious ringworld. Early versions of Covenant aliens appear in great numbers to loot what they can, and war erupts between them and the humans.
Unable to match the technologically advanced alien race, the humans on the ringworld resort to guerrilla warfare. When Halo was shown at E3 in June , it remained a third-person shooter. Bungie's financial situation during Halo ' s development was precarious. Ahead of Myth II: Soulblighter ' s release, Bungie was surviving from its predecessor's sales, and had missed release dates. A glitch that caused the game to wipe the contents of the directory it was installed to was discovered only after , copies of the game had been produced for the December launch.
Still facing financial difficulties, Bungie's executive vice president Peter Tamte contacted head of Microsoft Game StudiosEd Fries about a possible acquisition. Fries was working on developing the software lineup for Microsoft's first foray into game consoles, the Xbox. Microsoft was impressed with Halo and Bungie. In less than a year, Bungie had to turn Halo from a loose collection of ideas into a shipping product on an unproven console. To make players feel more connected to the action, Jason Jones pushed for turning the game's perspective from third-person to first-person.
Designer Jaime Griesemer spearheaded the effort to adapt Halo to the gamepad. Griesemer worked on code that tried to discern player intent and assist the player's movement and aiming without being obvious.
The game buffered player inputs so that the end result was the desired player movement, rather than the movement players were actually making. Other Bungie projects were scrapped, and their teams absorbed into Halo in the dash to ship.
Griesemer recalls that after the Bungie team moved to Microsoft's campus in Redmond, Washington, he was so busy he did not unpack his belongings for six months. The success of gameplay on this small chunk of the game energized the team, and B30 ended up becoming 'The Silent Cartographer', the game's fourth campaign mission.
It became clear that the game would have to be cut down in scope to ship. The open world plans were scrapped, [31] : 14'40' ' —14'45' ' and it became clear the lengthy planned campaign was not feasible. Staten described his resulting role as putting 'story duct tape' over gaps that appeared to smooth them over. To save time, Lehto floated the idea of reusing campaign levels; glowing directional arrows were added after playtesters got lost.
Only four months before release, Griesemer recalled that the multiplayer was still not very fun, so it was scrapped and rebuilt from scratch, using team members who moved from the defunct Bungie West team after completing Oni.
Bungie's social culture—and the rush to complete the game—meant that team members provided input and feedback across disciplines. But I don't know where to download the full Halo, the searcher keeps giving Halo Trial. Not entirely shure. But for Halo Costum Edition you don't. You seek and destroy the alien attack, fighting for humanity while revealing the mysteries that are Halo.
The last serial number for this program was added to our data base on October 7, Halo: Combat Evolved. The universe is under attack and it is up to you to liberate the planets. Jasc Paint Shop Pro V9. You should run the tracks. Maybe paint one instead. This addictive game offers classic arcade-style gameplay. Alien Sky is a shareware software app filed about action games and provided by KraiSoft Entertainment for Windows. Hervis Sport Tg Mures. Pentium G Lan Lan Drivers.
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