Bakugan game instructions




















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Tips and Warnings. Related Articles. Article Summary. Part 1. All rights reserved. This image may not be used by other entities without the express written consent of wikiHow, Inc. Choose three bakugan capsules. Look through your collection of Bakugans and pick the three you want to play with.

Use your favorite ones, or look for the ones with the highest G-power rating. Select three gate cards to use in the battle. Look at your gate cards and choose one each of Gold, Copper sometimes called Bronze , and Silver. Gate cards have colored circles on the side, which go along with the color of your Bakugan capsules. Pick gate cards with high numbers in the circles that match the colors of your Bakugans.

For example, if your chosen Bakugans include one red, one blue, and one yellow, select gate cards with high numbers in the red, blue and yellow circles. The gate cards are made of metal, so they are heavier than the ability cards. Pick three ability cards. There are three different colors of ability cards: red, green, and blue.

Pick one of each of these to use in the game. Each type of card is used in different ways. Lay the cards facedown to your right until you are ready to play one of them. Green cards have many different functions. Get a pen and piece of paper for each person. Lay gate cards facedown in the middle of the Bakugan arena. Choose the gate card that you want to play first and lay it between you and your opponent.

Lay your card closer to your opponent in the game area. They will lay theirs closer to you, as well. Each player sets their gate card down at the same time so the narrow sides of the cards are touching. Part 2. Roll your Bakugan capsule toward the gate cards. The youngest player rolls first.

Your goal is to get your Bakugan to open up on one of the gate cards. Roll the Bakugan with just the right speed so that it stops on one of the gate cards and opens.

If the Bakugan opens, leave it on the gate card. It does not stay in play for that round. If it opens and slides off of the card, move it onto the card. Allow your opponent to roll their Bakugan.

After you roll, your opponent tries to get their Bakugan onto the same gate card that you landed on. Roll your second Bakugan, trying to land it on the card your opponent is on. Battle when two Bakugans open on the same card. Flip the gate card over and follow its instructions if there are any. If your G-power score is and the gate bonus is 50, your current total is Some gate card instructions may not apply until the end of the battle.

Play ability cards if you want to. Play the card and follow the instructions it gives. You don't have to play an ability card during every battle, but they often decide who wins the battle.

If you play an ability card and your opponent plays one, you are allowed to play another one or more cards. You rotate back and forth. Bakugan could be reused leaving most, if not all, players to use just one Bakugan but a life gauge was now used. The life gauge starts at ; this number drains according to how many Gs the player's Bakugan loses a round by.

If this difference is more than , the losing Bakugan is kept by the other player. If the points are drained in smaller increments, the player loses but does not lose their Bakugan. Additionally, only one Gate Card is on the field at a time and, unlike Season 1, the card becomes invisible bar a glowing border colored according to the attribute of whoever threw it upon being thrown, then grows until the border is off-screen.

Additionally, Ability Cards can be reused and there is no rule as to how many can be used. However, to balance the game, the general rule though there have been exceptions is that each one can only be used once per round. In Bakugan Battle Brawlers Video Game , the rules are more or less the same as they are in real life.

The most significant differences lie in the arenas in order to adapt the game to a video game setting. Bakugan can be manually steered around the arena, where they can also pick up G-Power boosts and Hyper Ability Cards, which give certain disadvantages to the opponent when your Bakugan stands, such as losing G-Power when they get within close proximity.

These cards are power-ups and do not contribute to the 3 Gate Card or 3 Ability Card limits. Ability Card effects are now extremely simplified; all of them give simple G-Power boosts instead of allowing a re-roll, etc. Gate Cards can now be set at any time, as in the anime, whereas this is not allowed by the official rules of the real game.

Double Stands also now allow for the player to choose whether they want to move the Bakugan to another card or simply take the card. The final battle in the first video game plays somewhat differently; players take turns placing one Gate Card at a time and only use their partner Bakugan, similar to the battles from late Season 1 onwards in the anime.

In Bakugan: Defenders of the Core , Bakugan is a fighting game. Rolling and standing Bakugan is not a major part of gameplay. G-Power is absent, replaced by a health bar. The battles take place on large free-roaming 3D maps in various real locations, each with different effects.

Each attribute has an advantage over one attribute and a disadvantage towards another. The objective of each battle varies; most often, it involves defeating an army of Traps and enemy Bakugan, as well as destroying Vexos Crystals. Most battles in story mode also involve defending Landmarks, cultural buildings in the respective area that the battle is taking place in. If a Landmark is destroyed, the player loses the battle. Holograms, which have attributes like Bakugan, can be placed as decoys.

Bakugan can attack in four major ways: weak attacks, which are fast and allow for easy combos; strong attacks, which are more powerful than weak attacks but have more ending lag and thus are not easy to deal combos with; shooting, which allows for long-distance combos; and Ability Cards.

Each Bakugan has a different set of Ability Cards; Green cards raise defenses and the like, blue cards allow for long combos, and red cards unleash strong attacks that deal heavy damage.



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