Journal computer game technology




















Latest issue. Volume 36 Issue 6, December December 11, View all volumes and issues. This journal has 1 open access article. View all articles.

For authors Submission guidelines. Open Access fees and funding. Contact the journal. First, there are several genre-specific challenges for AI systems that are neither present nor emphasized in other types of games, such as team AI and frequent replanning.

Second, there are unmistakable nonskill-related goals of AI systems, contributing to player enjoyment, that are most easily observed and addressed within a context of a team sport, such as showing creative and emotional traits. We analyze these factors in detail and outline promising directions for future research for game AI benchmarking, within a team sport context. Virtual Reality VR technology has advanced forward in everyday life where virtual fitness is possible through physically moving around in the real world.

Exergame is a video game for exercise aimed at making exercise more fun. VR exergame applies these trends together for virtual fitness with immersive game play. Virtual running can be applied as a locomotion technique for VR exergames.

The design of virtual running in VR exergames should be considered as an exercise for fitness and also for enjoyment. This paper proposed two motion-based locomotion techniques: ArmSwing and Squat for virtual running, which are considered as aerobic and strength exercise.

These two postures were used to study how physical exertion affected players while interacting in the test scene. Usability, motion sickness, and enjoyment were assessed to analyze the differences of each posture.

The results showed that motion sickness and enjoyment of ArmSwing and Squat were not different, while usability was different where ArmSwing was rated higher than Squat. The results from the interviews suggest that most players preferred aerobic exercise ArmSwing more than strength exercise Squat for a long period of exercise. However, for a short period of exercise, players preferred strength exercise more than aerobic exercise.

The adventure-based RPG for exercise needs a solution design appropriate for virtual running in VR, and our results can be a guideline for developers in order to handle motion-based locomotion for VR exergames. Article of the Year Award: Outstanding research contributions of , as selected by our Chief Editors.

Read the winning articles. Journal overview. Special Issues. Journal metrics. Submission to final decision 54 days. Acceptance to publication 26 days. CiteScore 3. Journal Citation Indicator 0. Ade Nurhopipah, Nurriza Amalia Larasati. Rian Adam Rajagede. Kinetik's policies update Aug 28, Kinetik's policies update: 1. Single author allowed 2. Peer review process using Binary peer review 3.

Referencing at least 25 references 4. Single-blind review 5. No fast track option, all peer review process will be a rapid decision and publication , decision within 4 weeks and publication process typically weeks 6. Articles with an international author or as an international co-author will be free of charges. Indexed In. Referencing Software:. Checked by:. Supervised by:.



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