I will make X and Zero mine! Now come and get me! Give me a good fight! Like you always do! Tropes N-Z. This gets downright punny with a Maverick rose named Axle.
See Shout-Out below. Never Trust a Title : X isn't the main character of X7. X7 also featured this so you can carry over the upgrades you got from Reploids. X8 , which features the most item collection in the series, lets you cut loose with all your prizes — indeed, it's the only way to unlock each character's special armor. Nintendo Hard : X6 , thanks to the endless array of instant death spikes. Combined with every other instant-kill trap, utilized in the most sadistic way possible.
No Cutscene Inventory Inertia : Any animated cutscene with X shows him in his base form, with whatever armor powerups you have being absent. In-game scenes keep the armor on though, leading to continuity problems in X7 and X8 which go from in game to animated during the final boss fights. No Canon for the Wicked : Averted in that, in the games with Multiple Endings , the next games after those almost always follow the bad ending. No Endor Holocaust : Averted in X6 ; just because you blew up the space colony doesn't solve the problem of the debris crashing and causing havoc.
No Ontological Inertia : Many instances. For one, X wouldn't be harmed by spikes if he stands on them right after he defeats a boss. Obvious Beta : X6 definitely has shades of this. With the lazy level design, the unspeakably bad translation that was completely impossible to make out at times , and several missing tracks from the sound test including Zero's own freakin' theme music , which is also one of the best tracks in the game , it's pretty clear that Capcom rushed this out as soon as possible to squeeze one last bit of money out of the PS before it faded away completely the game came out in late Also, X6 is the series starts going with the original Japanese names of the Mavericks, leading to weird names like Infinity Mijinion and Rainy Turtloid.
Ominous Owl : Storm Owl of X4. It's only in The Movie Day of Sigma that other Maverick Hunters are actually shown fighting and, even then, just briefly. This is played with, since the Mavericks always seem to rely on a mere 8 bosses, suggesting that both sides deploy forces against each other beyond what we see. One Steve Limit : Averted, unlike in the Classic series.
One-Wheeled Wonder : Rush Roader. Orchestra Hit Techno Battle : As the series start in the nineties, many of the theme songs are techno, with a few greater ones being orchestra as well. Best example would be X5's final stage, where combined with the trippy background makes the it as much of a rave party as a climactic fight.
Outside-the-Box Tactic : While many bosses have Logical Weaknesses , Launch Octopus has one of these - the boomerang attack can cut off his tentacles and prevent him from using his homing and energy drain attacks. Use the same attack on Flame Mammoth to cut off his trunk and stop him from shooting globs of oil he can turn into pillars of fire with his main weapon.
Original Video Animation : Day of Sigma , available after finishing the first game's remake. It's a prequel to events in the series; however, it retcons certain aspects of the series canon eg.
Sigma's motivations, Dr. It should be noted that Maverick Hunter X was intended to use Inafune's originally intended plot for the X series, so maybe Dr.
Cain wasn't supposed to be around for that long. Panda-ing to the Audience : Bamboo Pandamonium from X8. He's far from cute and cuddly though, being able to do heavy damage with his attacks.
Parrying Bullets : One of Zero's upgrades is to let him able to deflect bullets with a swing of his Z-Saber. In Mega Man Zero this can also be done in the fourth game with the correct upgrade. Password Save : In the first three games. Permanently Missable Content : In X6 , there are Reploids scattered throughout the levels waiting around to be rescued.
God help you if a nightmare virus infects one of them, because they will be lost forever, taking the items they give with them. The Phoenix : Blaze Heatnix of X6. Platform Battle : A few bosses, most notably the rematch against Serges in X2 set on floating platforms above a bed of lethal spikes as well as Gate's boss fight in X6 , this time above Bottomless Pits. Player-Guided Missile : In X2 , the Magnet Mine can be steered vertically while it's in flight, both in normal and charged forms.
In X5 , the Flash Laser is fully steerable at the cost of not being able to move X while it's in use. Playing the Victim Card : Some of the bosses do this to you when confronted.
They're not necessarily wrong, either. Polygon Ceiling : X7 is considered the weakest game of the series largely because of a poor implementation of 3D gameplay. The next game, which was entirely 2. Post-Script Season : X5 was meant to cap off the series and segue into the Zero series, but stuff happened and Capcom threw together four more installments that didn't really involve Inafune's input.
Power Armor : The Mini-Mecha mentioned above, complete with a separate health reservoir, speed dash, and titan punches. X's various armors from Dr. Light's capsules is a more standard version. Power Crystal : Many Reploids have these. In particular, most of the humanoid ones have at least one on their forehead. This is pretty much a trademark symbol of Gate's Reploids in X6. Power Levels : In X3 , the images were combined with ratings for strength and speed.
Most of the bosses topped at about 10, for one or the other, Sigma made it up to 16, both, and Battle Body Sigma reached 25, for both despite the fact that he was slower than dirt. Interestingly, X and Zero both had ratings of "? Surprisingly, Bubble Crab from X2 actually lacks pincers until he does his jumping attack, in which they manifest as laser blades from his shoulders. Precision F-Strike : The dialgues in the Japanese version of X4 and X5 are even harsher than the English version: In X4, when Zero tells Frost Walrus that he'll get rid of "that big mouth", the latter calls him a "damn brat".
Also from the same game, Jet Stingray says "damn" after Zero cornered him. When Sigma reveals himself to be the culprit behind the Repliforce's Maverick activities, X calls him a "bastard". Later in the same game, X says "damn you" in response to Sigma's latest Evil Plan.
And after X beats Sigma's latest final form, the latter curses one last time by saying "damn you". Pre-Explosion Glow : Starting from X4 onwards, all of the bosses does this after being defeated sans Dynamo, who isn't dead. Depending on how the story unfolds, turns out said virus, alongside a different strain of said virus, releases Zero's evil side.
In X6 , the Inspectors are labeled Mavericks on a whim. The Inspectors turned out to actually be willingly working for someone evil. Somewhat of a Double Subversion regarding their backstory: Gate the Inspectors' creator wasn't evil back then, but his creations ended up branded Maverick or otherwise killed off because of the other scientists' jealousy at his talent and some of his creations are indeed dangerous, but not malicious. It drove Gate bitter and evil, making people's suspicions right from a certain perspective.
The same prophecy was then averted much later, in the Zero series. According to Inafune, X is originally the Big Bad of the first game, a Knight Templar exterminating Reploids for the sake of humanity, and Zero The Hero trying to save the remaining Reploids because they were wrongly accused of being "Mavericks".
It was only because of Executive Meddling on the X series, that the true, "twisted" events of the prophecy never came to pass, replacing X with a clone. In this case, true to the prophecy, in X5 , he had a battle with Zero, for reasons differing depending on which path you took , thus averting this trope.
Psycho Electric Eel : As an exception to the "no other electric fish" rule, Volt Catfish from the third game. Racing the Train : Slash Beast of X4 shows up to the Traintop Battle by running parallel up to, then jumping onto the train car used as his boss room. X7 does the same as X6 but goes back to being performance-based.
The battles against the Black Devil and Ragna Bagda in X5 are set to remixes of their their boss themes from 1 and X1 respectively. Gate's stages from X6 use a sped-up remix of the second X-Hunter stage from X2. Crystal Snail from X2. If you hit him with the Magnet Mine, his shell flies off, causing him to lose his only method of defense and causing him to focus on trying to reclaim it over attacking you X8 has Earthrock Trilobyte, who, like Crystal Snail, also has a shell that flies off by guard-breaking attacks, removing his only protection against the Hunters' attack and he'll try to reclaim it.
It can also be destroyed outright hitting him with Gravity Antonion's weapon, rendering him completely vulnerable. Re-Release Soundtrack : In the English version of Mega Man X Legacy Collection , when the games were set to Japanese, the replacement songs for their international localizations still continue to play due to Capcom not willing to license them out for international use. In the cases of Mega Man X6 which retained its own songs in its original international release and Mega Man X7 which featured an instrumental version of "Lazy Mind", its Japanese ending theme , brand new instrumental music had to be produced for the collection.
Rhino Rampage : Tunnel Rhino of X3. Rise to the Challenge : Often done with magma. Road Runner PC : For this series as well as Zero and ZX , the greatest advantage a player has over most enemies including many bosses is in the player's vastly superior speed and or agility.
And you will need it. They didn't bother correcting it in the US version, it seems. PAL version seems to have fixed it, though. This may likely be due to the blood-like liquid found in Zero's intro cutscene and the scene of Double revealing his true nature and violently killing the reploids in Mega Man X4 - though it is supposed to be a type of robotic oil, the way it is drawn in the cutscenes does make it look quite a bit like actual blood.
This, combined with the rather violent imagery particularly in the case of the Double cutscene, where the liquid is spurting out of the reploids much like blood does in a typical anime is probably what garnered the Teen rating. Scarab Power : Three of the four beetle-themed Mavericks in the series - Boomer Kuwanger stag beetle , Gravity Beetle rhinoceros beetle and Ground Scaravich dung beetle - are in fact all based on scarabs.
This leaves only Izzy Glow firefly as the only non-scarab beetle, and is the only instance where so many of a certain Maverick theme beetles, fish, cats, etc. Subverted in X5 when choosing the playable character only means keeping different power-ups Z-Buster for Zero, nerfed Fourth Armor for X ; both characters still appear in the story proper, and you can play as either one freely by the next levels.
Secret A. Moves : X5 is pretty bad about this. When you end up challenging either X or Zero, the character gets moves you cannot or no longer can use. X can use several powers from the previous game, which he can use a lot better than he ever could in that game, while Zero gets a huge upgrade to his ranged attack abilities. The latter might have been excusable if only Maverick Zero could do it instead he he's just cheaper and gets a one-hit kill attack on top , but Zero can use these powers regardless of the circumstance.
Action, Adventure, Family. A mysterious robot lands on Earth, along with a powerful substance, which Dr. Wily plans to harness to take over the world. Mega Man must stop him and discover who the mysterious robot is.
K-A Action, Adventure, Mystery. A Reploid Army declares war on the human race after being labeled as Mavericks, so X and Zero fight their way to stop this uprising and discover who is behind this.
E Comedy, Mystery, Action. In a world covered by endless water, a new Megaman is searching high-tech underground ruins for quantum refractors.
T Action, Adventure, Fantasy. The evil Onslaught has become too powerful, so the Marvel universe is assisted by the Capcom universe to destroy him before he is unstoppable. E Action, Adventure, Comedy. In a world covered by endless water, dastardly sky pirates search the small, outlaying patches of land for anything they can steal. On just such a mission, Teasel Bonne was kidnapped by the E Action, Adventure, Drama.
When the "Eurasia" space colony is attacked by an unknown virus, the call goes out. X and Zero are called back into action to help destroy the colony. In a world covered by endless water, MegaMan and Roll find themselves closer than ever to finding the Mother Lode. Dangers are mounting as they approach the Forbidden Island and risk T Action, Adventure, Sci-Fi.
A pirate-woman named Ruby-Heart who united fifty-two of the Earth's strongest heroes and villains, transports them to another dimension on her enormous battleship to fight an evil shape-shifter named Abyss who wants to rule all realities. E Action, Sci-Fi. After the near destruction of Earth, X is called to investigate a mysterious virus infecting Reploids around the world while the supposed ghost of Zero makes its presence known.
A century after the Maverick wars, a strangely tyrannical Mega Man X governs Neo Arcadia and has cornered a Resistance faction he's labeled Mavericks, when their leader, the human scientist Ciel, finally locates the resting place of Zero.
E Action, Drama, Mystery. A Reploid with an advanced copy ability retreats from a corrupt band of bounty hunters to join the Maverick Hunters and battle his former allies, while a retired X laments the continuous aggression. A year after Copy X's fall, Zero returns to find the Resistance is now lead by a militant former Neo Arcadian named Elpizo, who intends to defeat Neo Arcadia through force of arms.
When his offensive fails, he turns to more dire measures. As the end of the energy crisis looms, the long-exiled Dr. Weil arrives, bringing with him the robotic superweapon Omega and a revived Copy X. Now the hunt is on for the Dark Elf, an entity which could end the conflict, for good or evil.
For unknown reasons, some Reploids began to act strange and attacked humans, being labeled Mavericks. To counter any possible threat, the Maverick Hunters were formed. Sigma , an advanced Reploid, was assigned to be their leader. X also became a member of the Maverick Hunters. Time passes and the Maverick Hunters are able to keep peace, but one day Sigma himself became a Maverick, being joined by other Maverick Hunters to start a war against humanity.
Although X was by nature a pacifist, he had to do something, so he joined the new leader of the Maverick Hunters, Zero , to stop the ambitions of Sigma and the Mavericks. X joined the fight on the highway, where he was defeated by a powerful Maverick, Vile , in a Ride Armor.
Fortunately X was saved by Zero, who forced Vile to flee before ordering X to continue fighting Sigma's rebellion while he performed reconnaissance. X then fought all eight Mavericks, defeating them and growing stronger along the way. Once they were all defeated, Zero informed X that he had located Sigma's hideout and that they were going to storm it.
Upon infiltrating the levitating island fortress, the pair were confronted by Vile once more. Zero planned to take on Vile alone, but was caught in a trap, allowing Vile to defeat X as well. However, Zero broke out of his cage and sacrificed himself to destroy Vile's Ride Armor, levelling the playing field and allowing X to make a comeback to victory.
X approached Zero's body, listening to his final words before he passed away. X continued through Sigma's hideout until he finally confronted the Maverick leader himself. He destroyed his guard dog Velguarder before fighting him personally, destroying both of his powerful battle bodies and putting an end to his rebellion.
X then retreated to a nearby cliffside to watch the fall of Sigma's flying fortress, pondering the nature of peace and war. Stage Select Screen bosses:. Sigma Stage 1 :.
0コメント